Made perk requirements consistent with other energy weapons, grips now require Science instead of Gun Nut Alternate version that makes the vanilla Plasma Gun spawn as a Rifle only, and disables its pistol grips. One unique version with a special effect. Added to most of the same LLs as the vanilla Plasma Gun, with script (Brotherhood soldiers, the Brotherhood shop, and Gunner bosses) -A standard array of receivers, same as the Plasma Gun
How Hancock got his hands on one remains a mystery, but he hasn't had ammo for ages. Today it is found primarily among Brotherhood ranks, but a few have leaked into the wasteland. At some point during his restructuring it was decided to simply integrate the weapon into the standard pool of weapons, alongside an expanded number of attachment options. In its early days, until Arthur Maxson's takeover, the weapon was issued almost exclusively to long range patrols who were sent up and down the east coast. And thus, the Advanced Plasma Pistol was born. To ensure that the weapon could retain its original functionality they developed a secondary compressor attachment, giving soldiers the option of an efficient primary arm or a powerful backup. It made for devastating effect, at the cost of efficiency and range. Engineers increased the size of the compressor, allowing more plasma to escape per shot. In the process, they found that the power of the weapon could be increased by allowing a larger shot. However, it quickly became apparent that the weapon's fragile construction could not handle repeated combat engagements without an opportunity to refit.īrotherhood scribes set out to solve the problem by encasing most of the mechanics of the pistol in a sturdy shell. Due to its excellent weight to power ratio the Enclave Plasma Pistol was found to be a top candidate for long range patrols, especially those operating without power armor. These were quickly integrated into their armories and passed on to scribes for study and improvement. Uses the Alien Blaster animations and Plasma Cartridge ammunition.Īfter taking Adams Air Force Base in 2277 the Brotherhood of Steel found itself in possession of large quantities of Enclave plasma weapons. Repaired with: Flamer parts can reapier normal Spewers (“The Spewer 2000″ is repaired with other spewers)ĥ.A new Plasma Pistol based on the one in concept art of Hancock. You guys can also find “The Spewer 2000” in the bottom of the Wheton Armoury.īought from: Flack & Shrapnel, Crater Side Supplyįound in: Megaton House top floor, and tenpenny suite. This weapon isnt easy to use jfyi, but for ppl that like to hose down the enemy its perfect. So yes, it shoots lightning, yes its a energy weapon, yes it stuns humans, yes it eats robots, and yes to me it kicks major A$$.Īnyway heres the info bcs i dont believe in readmesīought from: Flack & Shrapnel and Crater Side Supplyĭetails: “So i thought of this a bit ago worked on the modle for a few, finailly got it working, I cant find the correct dps tweak for it however it either does WAY to much or not enough.
NOT his real idea just a take on a weapon tesla may of concieved actually its almost a dupe of a weapon on wolfenstein with a FO3 inge This adds two Tesla Cannons to the game,Īn idea of Tesla’s back when, he wantedo make a weapon to end all wars, * Change NPCs’ aggressiveness, courage and helpfulness.”ĭetails: “well I owe this idea to a friend of mine, this project was truely a challenge, but I learned alot from it. * Make any NPCs “live” anywhere you chose. You could for example make Lucas Simms into a coward, change Nova into a Power Armor using fearless warrior, or relocate Colin Moriarty to Rivet City. Amongst other things you can change their inventory, their aggressiveness. This helmet when worn gives you complete control over any NPCs. Doctor Enezars Amazing Mind Control Device (Created by Luvian)ĭoctor Enezar’s Amazing Mind Control Device adds a special helmet in the game world.
Quality mods for anyone who’s willing to try it!ĭetails: ” This is mod add new Weapon in Megaton”Ģ. Some major weapon packs making your arsenal assessable to some heavy duty modern weaponry, and some that bring back the Fallout Classics. A new batch of the sweetest mods I’ve recently come across.